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Kills
83
+37 in the last 90 days
Losses
101
+22 in the last 90 days
45%
Efficiency
ISK Efficiency 66%
ISK destroyed
17.64B
+9.63B in the last 90 days
Activity
Medium
0.4 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
83
Losses
101
Danger Ratio
92%
Final Blows
4
Points
36

ISK

Destroyed
17.64B
Lost
9.07B
Balance
+8.57B
ISK Efficiency
66%

Solo

Solo Kills
3
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
8
NPC Loss Ratio
8%
Activity
Medium
Damage Dealt91.5K
Damage Ratio · 8%
Damage Taken1.1M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Dodging Rats and Pulling Mats




Damages types used by different rats:
Guristas (Caldari) -> Kinetic/Thermal
Angel (Minmatar) -> Explosive
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Rogue Drones - ALL

Main damage types that should be used against these rats:
Guristas (Caldari) - Kinetic
Angel (Minmatar) - Explosive
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic
Mordus (Caldari) - Kinetic/Thermal
Rogue Drones - EM/Thermal


NPC Combat Sites -
(easiest to hardest)
Pirates:
Burrow < Hideaway < Refuge < Den < Yard < Rally Point < Port < Hub < Haven < Sanctum
Difficulty:
standard < "hidden" < "forsaken" < "forlorn"
Drones:
Cluster < Collection < Assembly < Gathering < Surveillance < Menagerie < Herd < Squad < Patrol < Horde

Stuff I forget


** Scanner Range **
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)

** Targeting systems **
Minmatar - Ladar
Caldar - Gravimetric
Gallente - Magnetometric
Amarr - Radar

++ ECM ++
Caldari - Destabilizer
Minmatar - Inverter
Gallente - Ion

Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectiveness
5th mod: c(5) = 14,15% effectiveness



All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.