- Kills
- 4
- +4 in the last 90 days
- Losses
- 11
- +7 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 67K
- +67K in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 11
- Danger Ratio
- 100%
- Final Blows
- 4
- Points
- 4
ISK
- Destroyed
- 67K
- Lost
- 600.3M
- Balance
- -600.3M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 4
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Low
Damage Dealt2.2K
Damage Ratio · 2%
Damage Taken115.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage Type Enemy will shoot at you
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic
Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)
Amarr = EM = (Acolyte, Infiltrator, Praetor, Curator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)
Stacking Effectiveness
1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness