- Kills
- 3,470
- +0 in the last 90 days
- Losses
- 205
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 514.81B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,470
- Losses
- 205
- Danger Ratio
- 100%
- Final Blows
- 917
- Points
- 3,470
ISK
- Destroyed
- 514.81B
- Lost
- 13.47B
- Balance
- +501.33B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 138
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt9.3M
Damage Ratio · 82%
Damage Taken2.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Incursion 1.4.1: My Hair! My giant raging fist of internet spaceship justice portrait backdrop! Still Raging CCP! Rage!
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Yarly is pondering why the damage control is a module that actually needs to be switched on, I mean it consumes a tremendous 1 cap every 30 seconds. Seems like a mechanism put into the game with the sole purpose of punishing forgetful players.
Orly? Yarly!
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Yarly is pondering why the damage control is a module that actually needs to be switched on, I mean it consumes a tremendous 1 cap every 30 seconds. Seems like a mechanism put into the game with the sole purpose of punishing forgetful players.
Orly? Yarly!