- Kills
- 0
- +0 in the last 90 days
- Losses
- 10
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 10
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 633.6M
- Balance
- -633.6M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken14.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
http://eve-survival.org/wikka.php?wakka=MissionReports
Engineering lvl 5: maximize the power core.
Electronics lvl 5: maximize the CPU.
Energy Management lvl 5: maximize the capacitor capacity.
Energy Systems Operation lvl 5: maximize the capacitor recharge rate.
Energy Grid Upgrades lvl 5: to reduce the CPU requirements of installing power modules.
Mechanic lvl 5: maximize structure hitpoints.
Shield Management lvl 5: maximize shield capacity.
Shield Operation lvl 5: maximize the shield recharge rate.
Hull Upgrade lvl 5: maximize armor hitpoints.
Repair Systems lvl 5: be able to operate the best armor and hull repair modules.
** Main Damage Types **
Guristas: Kinetic / Thermal
Serpentis: Thermal / Kinetic
Blood Raider: Thermal / EM
Sansha's Nation: EM / Thermal
Angel Cartel: Kinetic / Explosive / Thermal
Minmatar Fleet: Thermal / Explosive / Kinetic
Amarr Navy: EM / Thermal
Engineering lvl 5: maximize the power core.
Electronics lvl 5: maximize the CPU.
Energy Management lvl 5: maximize the capacitor capacity.
Energy Systems Operation lvl 5: maximize the capacitor recharge rate.
Energy Grid Upgrades lvl 5: to reduce the CPU requirements of installing power modules.
Mechanic lvl 5: maximize structure hitpoints.
Shield Management lvl 5: maximize shield capacity.
Shield Operation lvl 5: maximize the shield recharge rate.
Hull Upgrade lvl 5: maximize armor hitpoints.
Repair Systems lvl 5: be able to operate the best armor and hull repair modules.
** Main Damage Types **
Guristas: Kinetic / Thermal
Serpentis: Thermal / Kinetic
Blood Raider: Thermal / EM
Sansha's Nation: EM / Thermal
Angel Cartel: Kinetic / Explosive / Thermal
Minmatar Fleet: Thermal / Explosive / Kinetic
Amarr Navy: EM / Thermal