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Ethanne5.00
Pilot

Ethanne

GallenteIntaki
Killboard
Kills
47
+0 in the last 90 days
Losses
85
+0 in the last 90 days
36%
Efficiency
ISK Efficiency 96%
ISK destroyed
227.34B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
47
Losses
85
Danger Ratio
51%
Final Blows
33
Points
47

ISK

Destroyed
227.34B
Lost
8.72B
Balance
+218.62B
ISK Efficiency
96%

Solo

Solo Kills
30
Solo Ratio
64%
Avg Kills/Day
—

Other

NPC Losses
42
NPC Loss Ratio
49%
Activity
Inactive
Damage Dealt840.0K
Damage Ratio · 62%
Damage Taken505.3K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage To Resist:
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Th
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Th
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Th
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Th
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Th
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Th
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Th
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All

Damage To Deal:
Gurista (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive/Kinetic
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - Thermal
Mordus (Caldari) - Kinetic

Drones:
EM: Acolyte / Infiltrator / Praetor / Curator
THER: Hobgoblin / Hammehead / Ogre / Garde
KIN: Hornet / Vespa / Wasp / Warden
EXP: Warrior / Valkrie / Beserker / Bouncer

Level 1 = (Faction name) + Anomaly Class
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class

Class 1 = (Faction) Hideaway/Drone Cluster
Class 2 = (Faction) Burrow/Drone Collection
Class 3 = (Faction) Refuge/Drone Assembly
Class 4 = (Faction) Den/Drone Gathering
Class 5 = (Faction) Yard/Drone Surveillance
Class 6 = (Faction) Rally Point/Drone Menagerie
Class 7 = (Faction) Port/Drone Herd
Class 8 = (Faction) Hub/Drone Squad
Class 9 = (Faction) Haven/Drone Patrol
Class 10 = (Faction) Sanctum/Drone Horde

Wormholes:
not yet begun -> more than 24 hours -> Fresh
beginning to decay -> between 4 and 24 hours -> Fresh
reaching the end -> less than 4 hours -> EOL

not yet had its stability significantly disrupted by ships passing through it -> over 50% -> Fresh
not to a critical degree yet -> between 50% and 10% -> Shrink
stability critically disrupted -> less than 10% -> Critical