- Kills
- 12
- +0 in the last 90 days
- Losses
- 30
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 30%
- ISK destroyed
- 755.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 30
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 12
ISK
- Destroyed
- 755.9M
- Lost
- 1.76B
- Balance
- -1.00B
- ISK Efficiency
- 30%
Solo
- Solo Kills
- 1
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt4.5K
Damage Ratio · 1%
Damage Taken302.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
..::!WTF!::..
***STACKING PENALTY***
Module 1 - 100% Bonus
Module 2 - 87% Bonus
Module 3 - 57% Bonus
Module 4 - 28% Bonus
Module 5 - 11% Bonus
Schaden der Feinde:
Angel Cartel
EM: 7% | Thermal: 9% | Kinetik: 22% | Explosiv: 62%
Blood Raiders
EM: 50% | Thermal: 48% | Kinetik: 2% | Explosiv: 0
Guristas
EM: 2% | Thermal: 18% | Kinetik: 79% | Explosiv: 1%
Sanshas Nation
EM: 53% | Thermal: 47% | Kinetik: 0% | Explosiv: 0%
Serpentis
EM: 0% | Thermal: 55% | Kinetik: 45% | Explosiv: 0%
Empfindlikeit der Feinde:
Angel Cartel
EM: 30% | Thermal: 40% | Kinetik: 50% | Explosiv: 60%
Blood Raiders
EM: 60% | Thermal: 50% | Kinetik: 40% | Explosiv: 30%
Guristas
EM: 30% | Thermal: 50% | Kinetik: 60% | Explosiv: 40%
Sanshas Nation
EM: 75% | Thermal: 60% | Kinetik: 45% | Explosiv: 30%
Serpentis
EM: 40% | Thermal: 50% | Kinetik: 60% | Explosiv: 30%
***STACKING PENALTY***
Module 1 - 100% Bonus
Module 2 - 87% Bonus
Module 3 - 57% Bonus
Module 4 - 28% Bonus
Module 5 - 11% Bonus
Schaden der Feinde:
Angel Cartel
EM: 7% | Thermal: 9% | Kinetik: 22% | Explosiv: 62%
Blood Raiders
EM: 50% | Thermal: 48% | Kinetik: 2% | Explosiv: 0
Guristas
EM: 2% | Thermal: 18% | Kinetik: 79% | Explosiv: 1%
Sanshas Nation
EM: 53% | Thermal: 47% | Kinetik: 0% | Explosiv: 0%
Serpentis
EM: 0% | Thermal: 55% | Kinetik: 45% | Explosiv: 0%
Empfindlikeit der Feinde:
Angel Cartel
EM: 30% | Thermal: 40% | Kinetik: 50% | Explosiv: 60%
Blood Raiders
EM: 60% | Thermal: 50% | Kinetik: 40% | Explosiv: 30%
Guristas
EM: 30% | Thermal: 50% | Kinetik: 60% | Explosiv: 40%
Sanshas Nation
EM: 75% | Thermal: 60% | Kinetik: 45% | Explosiv: 30%
Serpentis
EM: 40% | Thermal: 50% | Kinetik: 60% | Explosiv: 30%