- Kills
- 1
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 10K
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 25
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 10K
- Lost
- 650.9M
- Balance
- -650.9M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3
Damage Ratio · 0%
Damage Taken35.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
type of Damage they deal:
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Main Damage type to shoot at the enemy:
Angel - Explosive
Blood Raiders - Thermal / EM (weak against EM)
Caldari - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordus - Thermal & Kinetic
AMARR: Radar (White Noise)
CALDARI: Gravimetric (Spatial)
GALLENTE: Magnetometric (Ion)
MINMATAR: Ladar (Phase)
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
Main Damage type to shoot at the enemy:
Angel - Explosive
Blood Raiders - Thermal / EM (weak against EM)
Caldari - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordus - Thermal & Kinetic
AMARR: Radar (White Noise)
CALDARI: Gravimetric (Spatial)
GALLENTE: Magnetometric (Ion)
MINMATAR: Ladar (Phase)