- Kills
- 5
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 43%
- ISK destroyed
- 66.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 8
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 5
ISK
- Destroyed
- 66.7M
- Lost
- 87.7M
- Balance
- -21.0M
- ISK Efficiency
- 43%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt370
Damage Ratio · 1%
Damage Taken35.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.