- Kills
- 5
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 10%
- ISK destroyed
- 2.24B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 5
ISK
- Destroyed
- 2.24B
- Lost
- 20.21B
- Balance
- -17.98B
- ISK Efficiency
- 10%
Solo
- Solo Kills
- 2
- Solo Ratio
- 40%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt8.5K
Damage Ratio · 1%
Damage Taken725.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
SKILLS
*Engineering 5 - max the power core.
*Electronics 5 - max the CPU.
*Energy Management 5 - max the capacitor capacity.
*Energy Systems Operation 5 - max capacitor recharge rate
*Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
*Mechanic 5 - max hull strength.
*Shield Management 5 - max shield capacity.
*Shield Operation 5 - to maximize the rate at
which the shield recharges.
*Hull Upgrade 5 - max armour strength.
*Repair Systems 5 -use the best armour and hull repair modules.
*Engineering 5 - max the power core.
*Electronics 5 - max the CPU.
*Energy Management 5 - max the capacitor capacity.
*Energy Systems Operation 5 - max capacitor recharge rate
*Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
*Mechanic 5 - max hull strength.
*Shield Management 5 - max shield capacity.
*Shield Operation 5 - to maximize the rate at
which the shield recharges.
*Hull Upgrade 5 - max armour strength.
*Repair Systems 5 -use the best armour and hull repair modules.