Pilot
Stealen Zentraedi
CaldariAchura
- Kills
- 537
- +0 in the last 90 days
- Losses
- 268
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 84%
- ISK destroyed
- 238.37B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 537
- Losses
- 268
- Danger Ratio
- 91%
- Final Blows
- 112
- Points
- 519
ISK
- Destroyed
- 238.37B
- Lost
- 44.14B
- Balance
- +194.24B
- ISK Efficiency
- 84%
Solo
- Solo Kills
- 18
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 24
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt175.6M
Damage Ratio · 99%
Damage Taken2.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage Type To Inflict **
Angel Cartel Explosive Nova
Blood Raiders EM Mjolnir
Guristas Pirates Kinetic Trauma
Mordus Legion Thermal Inferno
Sansha Nation EM Mjolnir
Federation Navy Thermal Inferno
Serpentis Thermal Inferno
Mercenary Thermal Inferno
Corpum EM Mjolnir
Gist Explosive Nova
-----------------------------
* Players with -2.0 or worse will be attacked in 1.0 systems
* Players with -2.5 or worse will be attacked in 0.9 systems
* Players with -3.0 or worse will be attacked in 0.8 systems
* Players with -3.5 or worse will be attacked in 0.7 systems
* Players with -4.0 or worse will be attacked in 0.6 systems
* Players with -4.5 or worse will be attacked in 0.5 systems
Angel Cartel Explosive Nova
Blood Raiders EM Mjolnir
Guristas Pirates Kinetic Trauma
Mordus Legion Thermal Inferno
Sansha Nation EM Mjolnir
Federation Navy Thermal Inferno
Serpentis Thermal Inferno
Mercenary Thermal Inferno
Corpum EM Mjolnir
Gist Explosive Nova
-----------------------------
* Players with -2.0 or worse will be attacked in 1.0 systems
* Players with -2.5 or worse will be attacked in 0.9 systems
* Players with -3.0 or worse will be attacked in 0.8 systems
* Players with -3.5 or worse will be attacked in 0.7 systems
* Players with -4.0 or worse will be attacked in 0.6 systems
* Players with -4.5 or worse will be attacked in 0.5 systems