- Kills
- 124
- +0 in the last 90 days
- Losses
- 58
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 21.75B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 124
- Losses
- 58
- Danger Ratio
- 100%
- Final Blows
- 7
- Points
- 124
ISK
- Destroyed
- 21.75B
- Lost
- 3.50B
- Balance
- +18.26B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 3
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.4M
Damage Ratio · 84%
Damage Taken445.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
*** Damage Types ***
*Damage Dealt*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*Recommended Damage Dealing*
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - EXplosive / Kinetic
Minmatar Fleet - Explosive / EM
Amarr Navy - Explosive / Kinetic
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Hidden > Forsaken > Forlorn
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
*** Damage Types ***
*Damage Dealt*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*Recommended Damage Dealing*
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - EXplosive / Kinetic
Minmatar Fleet - Explosive / EM
Amarr Navy - Explosive / Kinetic
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Hidden > Forsaken > Forlorn