- Kills
- 9
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 91%
- ISK destroyed
- 567.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 9
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 9
ISK
- Destroyed
- 567.6M
- Lost
- 54.3M
- Balance
- +513.3M
- ISK Efficiency
- 91%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt5.2K
Damage Ratio · 22%
Damage Taken18.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Transporter Rules:
1. Never change the deal.
2. No names.
3. Never open the package.
4. Never make a promise you cant keep.
Frank Martin - The Transporter
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
1. Never change the deal.
2. No names.
3. Never open the package.
4. Never make a promise you cant keep.
Frank Martin - The Transporter
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness