- Kills
- 7
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 1.09B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 3
- Danger Ratio
- 67%
- Final Blows
- 0
- Points
- 7
ISK
- Destroyed
- 1.09B
- Lost
- 38.7M
- Balance
- +1.06B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 33%
- Activity
- Inactive
Damage Dealt2.5K
Damage Ratio · 38%
Damage Taken4.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
Shield Management - maximize shield capacity.
Shield Operation - maximize the rate at which the shield recharges.
Hull Upgrade - maximize armor strength.
Stacking Penalities
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness
8th mod: c(8) = 0,2106917% effectiveness