- Kills
- 382
- +0 in the last 90 days
- Losses
- 238
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 275.04B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 382
- Losses
- 238
- Danger Ratio
- 90%
- Final Blows
- 68
- Points
- 382
ISK
- Destroyed
- 275.04B
- Lost
- 21.02B
- Balance
- +254.03B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 34
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 24
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt26.8M
Damage Ratio · 89%
Damage Taken3.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
a friend will calm u down when your angry, but a best friend will skip beside u with a baseball bat singing "someones gonna get it"
- Every enemy above the first one is a blob.
- Every fight is fair until you lose it, in which case you were blobbed.
- When you have superior numbers, you don't blob, they lack numbers.
- 3/4 of eve is invading your home region.
- 3/4 of eve is defending the region you're invading.
- When your enemy isn't blobbing, their morale is broken.
- If it moves, shoot it.
- If it doesn't move, poke it with your turret and then shoot it.
- When in doubt -- empty your magazine.
- Overkill works.
- Never share a cockpit with somebody braver than you are.
- If your attack is going really well, it's an ambush.
- No plan survives the first contact with the enemy.
- Five second bombs blowup in three seconds.
- Try to look unimportant. The enemy may be low on ammo.
- Don't look conspicuous -- it draws fire.
- Never draw fire -- it irritates.