- Kills
- 1
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 3.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 3.0M
- Lost
- 86.6M
- Balance
- -83.6M
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt430
Damage Ratio · 1%
Damage Taken31.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN
Unknowed escalation: 6.-YARD 7.-PORT 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANTUM 10.-ANY DRONE SITE IN NULLSEC
DRONE SITES HS: Cluster > Colection > Assembly > Gathering >
DRONE SITES NULLSEC: Surveillance > Menagerine > Herb > Squad > Patrol > Horde
SITE VARIATIONS: Hidden > Forsaken > Forlo
Rogue Drones:
Spark - deals EM
Ember - deals Thermal
Strike - deals Kinetic
Blast - deals Explosive
Snarecaster - Web
Fogcaster - Weapon and guidance disruptors
Gazedimmer - Sensor dampening
Spotlighter - Paint
Fieldweaver - Remote Shield repair
Plateforger - Remote Armor repair
Sleepers:
Frigates:
Patroller - just shoots
Aegis - just shoots (stronger version)
Escort - Web
Warden - Web (stronger version)
Firewatcher - Cap Neutralizer
Preserver - Remote repair
Cruisers:
Watchman - Cap Neutralizer
Patroller - just shoots
Upholder - Web
Battleship:
Deepwatcher - Paint
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
CONCORD Response Times
sec 0.5 - 19secs - 11000ehp
sec 0.6 - 14secs - 8100ehp
sec 0.7 - 10secs - 5800ehp
sec 0.8 - 7 secs - 4000ehp
sec 0.9 - 6 secs - 3500ehp
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN
Unknowed escalation: 6.-YARD 7.-PORT 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANTUM 10.-ANY DRONE SITE IN NULLSEC
DRONE SITES HS: Cluster > Colection > Assembly > Gathering >
DRONE SITES NULLSEC: Surveillance > Menagerine > Herb > Squad > Patrol > Horde
SITE VARIATIONS: Hidden > Forsaken > Forlo
Rogue Drones:
Spark - deals EM
Ember - deals Thermal
Strike - deals Kinetic
Blast - deals Explosive
Snarecaster - Web
Fogcaster - Weapon and guidance disruptors
Gazedimmer - Sensor dampening
Spotlighter - Paint
Fieldweaver - Remote Shield repair
Plateforger - Remote Armor repair
Sleepers:
Frigates:
Patroller - just shoots
Aegis - just shoots (stronger version)
Escort - Web
Warden - Web (stronger version)
Firewatcher - Cap Neutralizer
Preserver - Remote repair
Cruisers:
Watchman - Cap Neutralizer
Patroller - just shoots
Upholder - Web
Battleship:
Deepwatcher - Paint
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
CONCORD Response Times
sec 0.5 - 19secs - 11000ehp
sec 0.6 - 14secs - 8100ehp
sec 0.7 - 10secs - 5800ehp
sec 0.8 - 7 secs - 4000ehp
sec 0.9 - 6 secs - 3500ehp