Capsuleers.app logo CAPSULEERS.APP
Rynix0.50
Pilot

Rynix

AmarrNi-Kunni
Killboard
Kills
1
+0 in the last 90 days
Losses
3
+0 in the last 90 days
25%
Efficiency
ISK Efficiency 3%
ISK destroyed
3.0M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
3
Danger Ratio
100%
Final Blows
0
Points
1

ISK

Destroyed
3.0M
Lost
86.6M
Balance
-83.6M
ISK Efficiency
3%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt430
Damage Ratio · 1%
Damage Taken31.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN
Unknowed escalation: 6.-YARD 7.-PORT 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANTUM 10.-ANY DRONE SITE IN NULLSEC
DRONE SITES HS: Cluster > Colection > Assembly > Gathering >
DRONE SITES NULLSEC: Surveillance > Menagerine > Herb > Squad > Patrol > Horde
SITE VARIATIONS: Hidden > Forsaken > Forlo

Rogue Drones:
Spark - deals EM
Ember - deals Thermal
Strike - deals Kinetic
Blast - deals Explosive
Snarecaster - Web
Fogcaster - Weapon and guidance disruptors
Gazedimmer - Sensor dampening
Spotlighter - Paint
Fieldweaver - Remote Shield repair
Plateforger - Remote Armor repair

Sleepers:
Frigates:
Patroller - just shoots
Aegis - just shoots (stronger version)
Escort - Web
Warden - Web (stronger version)
Firewatcher - Cap Neutralizer
Preserver - Remote repair
Cruisers:
Watchman - Cap Neutralizer
Patroller - just shoots
Upholder - Web
Battleship:
Deepwatcher - Paint

Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems

CONCORD Response Times
sec 0.5 - 19secs - 11000ehp
sec 0.6 - 14secs - 8100ehp
sec 0.7 - 10secs - 5800ehp
sec 0.8 - 7 secs - 4000ehp
sec 0.9 - 6 secs - 3500ehp