- Kills
- 458
- +0 in the last 90 days
- Losses
- 215
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 92%
- ISK destroyed
- 168.13B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 458
- Losses
- 215
- Danger Ratio
- 90%
- Final Blows
- 173
- Points
- 458
ISK
- Destroyed
- 168.13B
- Lost
- 14.70B
- Balance
- +153.44B
- ISK Efficiency
- 92%
Solo
- Solo Kills
- 62
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 22
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt5.2M
Damage Ratio · 80%
Damage Taken1.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Proud member: Red Eyed Tribe (2003-Present)
Murphys Laws of Combat Operations
#6. If it's stupid but it works, it isn't stupid.
#8. If at first you don't succeed, call in an air strike.
#27. When you have secured the area, make sure the enemy knows it too.
#58. When in doubt, empty your magazine.
#76. For every action, there is an equal and opposite criticism.
Murphys Laws of Combat Operations
#6. If it's stupid but it works, it isn't stupid.
#8. If at first you don't succeed, call in an air strike.
#27. When you have secured the area, make sure the enemy knows it too.
#58. When in doubt, empty your magazine.
#76. For every action, there is an equal and opposite criticism.