- Kills
- 0
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 12
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 19.88B
- Balance
- -19.88B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken195.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
≡V≡ ♥
Angel Cartel Explosive, Kinetic
Blood Raiders EM, Thermal
Guristas Kinetic, Thermal
Sansha EM, Thermal
Serpentis Thermal, Kinetic
Rogue Drone Explosive, Kinetic
Mercenaries Thermal, Kinetic
EoM Kinetic, Thermal
Mordus Legion Kinetic, Thermal
Amarr EM, Thermal
Caldari Kinetic, Thermal
Gallante Kinetic, Thermal
Minmatar Explosive, Kinetic
Amarr 電波(Radar)
Caldari 重力(Gravimetric)
Galente 磁力(Magnetometric)
Minmatar 光学(Ladar)
1 AU = 149,000,000 km
3 AU = 447,000,000 km
7 AU = 1,043,000,000 km
48 AU = 7,152,000,000 km
Max Scanner Range = 14.413 AU
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Angel Cartel Explosive, Kinetic
Blood Raiders EM, Thermal
Guristas Kinetic, Thermal
Sansha EM, Thermal
Serpentis Thermal, Kinetic
Rogue Drone Explosive, Kinetic
Mercenaries Thermal, Kinetic
EoM Kinetic, Thermal
Mordus Legion Kinetic, Thermal
Amarr EM, Thermal
Caldari Kinetic, Thermal
Gallante Kinetic, Thermal
Minmatar Explosive, Kinetic
Amarr 電波(Radar)
Caldari 重力(Gravimetric)
Galente 磁力(Magnetometric)
Minmatar 光学(Ladar)
1 AU = 149,000,000 km
3 AU = 447,000,000 km
7 AU = 1,043,000,000 km
48 AU = 7,152,000,000 km
Max Scanner Range = 14.413 AU
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%