- Kills
- 63
- +0 in the last 90 days
- Losses
- 42
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 78%
- ISK destroyed
- 38.20B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 63
- Losses
- 42
- Danger Ratio
- 79%
- Final Blows
- 20
- Points
- 65
ISK
- Destroyed
- 38.20B
- Lost
- 10.73B
- Balance
- +27.46B
- ISK Efficiency
- 78%
Solo
- Solo Kills
- 9
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 21%
- Activity
- Inactive
Damage Dealt3.0M
Damage Ratio · 84%
Damage Taken556.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
[≡√≡]
Angel: All, mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood, Centii, Corpii, Sansha: EM and thermal.
Caldari Navy: Kinetic and thermal.
Coreli: Kinetic and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Serpentis: Kinetic and thermal.
Guardian Angels: Explosive, kinetic, some thermal
WEAKNESS;
Guristas - Kinetic
Serpentis, Merc - Thermal
Mordus - Thermal & Kinetic
Blood, Sansha, Corpum - EM & Thermal
Angel, Gist - Explosive
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K
The Triglavian rats have resists from weakest to strongest: Ex, Kin, Th, EM
Benthic Abyssal Overmind: EM/Ex
Hadal Abyssal Overmind : EM
Bathyic Abyssal Overmind: Ex/EM
Twilit Abyssal Overmind: Kin/Ex (Kinetic is very large weakness
Photic Abyssal Overmind: EM (Very small weakness)
Starving Energy Neutralizers
Striking Generic Damage Dealer
Harrowing Target Painting
Anchoring Warp Scramblers
Renewing Strong remote repairs
Blinding Sensor Dampening
Ghosting Turret and Missile Disruption
Angel: All, mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood, Centii, Corpii, Sansha: EM and thermal.
Caldari Navy: Kinetic and thermal.
Coreli: Kinetic and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Serpentis: Kinetic and thermal.
Guardian Angels: Explosive, kinetic, some thermal
WEAKNESS;
Guristas - Kinetic
Serpentis, Merc - Thermal
Mordus - Thermal & Kinetic
Blood, Sansha, Corpum - EM & Thermal
Angel, Gist - Explosive
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K
The Triglavian rats have resists from weakest to strongest: Ex, Kin, Th, EM
Benthic Abyssal Overmind: EM/Ex
Hadal Abyssal Overmind : EM
Bathyic Abyssal Overmind: Ex/EM
Twilit Abyssal Overmind: Kin/Ex (Kinetic is very large weakness
Photic Abyssal Overmind: EM (Very small weakness)
Starving Energy Neutralizers
Striking Generic Damage Dealer
Harrowing Target Painting
Anchoring Warp Scramblers
Renewing Strong remote repairs
Blinding Sensor Dampening
Ghosting Turret and Missile Disruption