- Kills
- 2
- +0 in the last 90 days
- Losses
- 20
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 1%
- ISK destroyed
- 133.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 20
- Danger Ratio
- 95%
- Final Blows
- 0
- Points
- 2
ISK
- Destroyed
- 133.4M
- Lost
- 11.47B
- Balance
- -11.34B
- ISK Efficiency
- 1%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken298.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood Raider - Thermal & EM
Sansha's Nation - EM & Thermal
Angel Cartel - Kinetic & Explosive & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Minmatar Fleet - Thermal & Explosive
Amarr Navy - EM & Thermal
Khanid - Kinetic & Thermal
Main Damage type to shoot at
the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Quest Probe - 4 au
Pursuit Probe - 2 au
Comb Probe - 1 au
Sift Probe - 0.5 au
*Smallest to Largest Site:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*Easiest to Hardest Site:
Hidden > Forsaken > Forlorn
MARKET HUB:
Jita - 4/4
Amarr - 8
Rens - 6/8
Dodixie - 9/20
Hek - 8/12
Oursulaert - 3
Stacking penalties:
100. 87, 57, 28, 10.5, 3
Corporation Standing for Missions:
Level 1 -> 0.0
Level 2 -> 1.0
Level 3 -> 3.0
Level 4 -> 5.0
Level 5 -> 7.0
Faction standing:
-5.0 or below, risk of being attacked by that faction's navy
Security status:
-2.0 or worse will be attacked in 1.0 systems
-2.5 -> 0.9 systems
-3.0 -> 0.8 systems
-3.5 -> 0.7 systems
-4.0 -> 0.6 systems
-4.5 -> 0.5 systems
Conversion:
1 Astronomical Unit (AU) = 149 598 000 kilometers (km)
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood Raider - Thermal & EM
Sansha's Nation - EM & Thermal
Angel Cartel - Kinetic & Explosive & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Minmatar Fleet - Thermal & Explosive
Amarr Navy - EM & Thermal
Khanid - Kinetic & Thermal
Main Damage type to shoot at
the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Quest Probe - 4 au
Pursuit Probe - 2 au
Comb Probe - 1 au
Sift Probe - 0.5 au
*Smallest to Largest Site:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*Easiest to Hardest Site:
Hidden > Forsaken > Forlorn
MARKET HUB:
Jita - 4/4
Amarr - 8
Rens - 6/8
Dodixie - 9/20
Hek - 8/12
Oursulaert - 3
Stacking penalties:
100. 87, 57, 28, 10.5, 3
Corporation Standing for Missions:
Level 1 -> 0.0
Level 2 -> 1.0
Level 3 -> 3.0
Level 4 -> 5.0
Level 5 -> 7.0
Faction standing:
-5.0 or below, risk of being attacked by that faction's navy
Security status:
-2.0 or worse will be attacked in 1.0 systems
-2.5 -> 0.9 systems
-3.0 -> 0.8 systems
-3.5 -> 0.7 systems
-4.0 -> 0.6 systems
-4.5 -> 0.5 systems
Conversion:
1 Astronomical Unit (AU) = 149 598 000 kilometers (km)