- Kills
- 68
- +0 in the last 90 days
- Losses
- 26
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 56%
- ISK destroyed
- 13.02B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 68
- Losses
- 26
- Danger Ratio
- 100%
- Final Blows
- 22
- Points
- 68
ISK
- Destroyed
- 13.02B
- Lost
- 10.26B
- Balance
- +2.76B
- ISK Efficiency
- 56%
Solo
- Solo Kills
- 1
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt322.8K
Damage Ratio · 58%
Damage Taken231.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
- Every fight is fair until you lose it, in which case you were blobbed.
- When you have superior numbers, you don't blob, they lack numbers.
- When your enemy isn't blobbing, their morale is broken.
- The lag is always worse for the losing side.
- 90% of the people on your side are inactive.
- Every fight you win you were outnumbered. Ironically, every fight you lose you were also outnumbered.
- All ships/towers/systems/and regions are unwanted unless they're not yours.
- When you have superior numbers, you don't blob, they lack numbers.
- When your enemy isn't blobbing, their morale is broken.
- The lag is always worse for the losing side.
- 90% of the people on your side are inactive.
- Every fight you win you were outnumbered. Ironically, every fight you lose you were also outnumbered.
- All ships/towers/systems/and regions are unwanted unless they're not yours.