- Kills
- 85
- +0 in the last 90 days
- Losses
- 127
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 71%
- ISK destroyed
- 12.79B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 85
- Losses
- 127
- Danger Ratio
- 96%
- Final Blows
- 51
- Points
- 85
ISK
- Destroyed
- 12.79B
- Lost
- 5.12B
- Balance
- +7.67B
- ISK Efficiency
- 71%
Solo
- Solo Kills
- 33
- Solo Ratio
- 39%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt1.5M
Damage Ratio · 63%
Damage Taken884.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Bought character in 2015 - play every once in a while to continue SP journey. Mostly solo. Still an absolute doof.
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Class 7 = Port/Drone Herd
Class 8 = Hub/Drone Squad (10m base)
Class 9 = Haven/Drone Patrol
Class 10 = Sanctum/Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
EoM - Kin=68.76%, Therm=31.24%
Damage To Inflict
- Angel Cartel - Exp/Kin
- Blood Raiders - EM/Therm
- Guristas - Kin/Therm
- Mordu's Legion - Kin/EM
- Sansha - EM/Therm
- Serpentis - Kin/Therm
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
WH Space designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911f
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
6950 isk/hp suicide gank profitability threshold
Stacked module effect:
1st=100.000%
2nd= 86.9119842%
3rd=57.1037996%
4th=28.2469117%
5th=10.5988834%
6th=2.9989473%
Complexes: biggest ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 BattleShip
-2.0 or worse cant enter 1.0
-2.5 or worse cant enter 0.9
-3.0 or worse cant enter 0.8
-3.5 or worse cant enter 0.7
-4.0 or worse cant enter 0.6
-4.5 or worse cant en
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Class 7 = Port/Drone Herd
Class 8 = Hub/Drone Squad (10m base)
Class 9 = Haven/Drone Patrol
Class 10 = Sanctum/Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
- Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
- Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
- Guristas - 2% EM, 1% Exp, 79% Kin, 18% Therm
- Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
- Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
- Serpentis/ sevens - 0% EM, 0% Exp, 45% Kin, 55% Therm
- Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
- Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
- Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
- Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
- Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
- Drones - All
EoM - Kin=68.76%, Therm=31.24%
Damage To Inflict
- Angel Cartel - Exp/Kin
- Blood Raiders - EM/Therm
- Guristas - Kin/Therm
- Mordu's Legion - Kin/EM
- Sansha - EM/Therm
- Serpentis - Kin/Therm
- Amarr - EM or Therm
- Caldari - Kin or Therm
- Gallente - Therm
WH Space designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911f
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
6950 isk/hp suicide gank profitability threshold
Stacked module effect:
1st=100.000%
2nd= 86.9119842%
3rd=57.1037996%
4th=28.2469117%
5th=10.5988834%
6th=2.9989473%
Complexes: biggest ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 BattleShip
-2.0 or worse cant enter 1.0
-2.5 or worse cant enter 0.9
-3.0 or worse cant enter 0.8
-3.5 or worse cant enter 0.7
-4.0 or worse cant enter 0.6
-4.5 or worse cant en