- Kills
- 57
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 66%
- ISK destroyed
- 10.49B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 57
- Losses
- 36
- Danger Ratio
- 92%
- Final Blows
- 6
- Points
- 57
ISK
- Destroyed
- 10.49B
- Lost
- 5.47B
- Balance
- +5.01B
- ISK Efficiency
- 66%
Solo
- Solo Kills
- 1
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt514.6K
Damage Ratio · 63%
Damage Taken302.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damages types used by different rats:
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermy thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente -------- Kenetic/Thermal (sec.. E)---Thermal
Damage To Resist
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Therm
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Therm
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
-Drones - All
There is no cake.
Magnetometric Jammer (Aqua icon) - effective against Gallente
Ladar Jammer (Red Icon) - effective against Minmatar
Radar Jammer (Gold Icon) - effective against Amarr
Gravimetric Jammer (Blue Icon) - effective against Caldari
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermy thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente -------- Kenetic/Thermal (sec.. E)---Thermal
Damage To Resist
-Angel Cartel - 7% EM, 62% Exp, 22% Kin, 9% Therm
-Blood Raiders - 50% EM, 0% Exp, 2% Kin, 48% Therm
-Guristas - 2% EM, 1% Exp 79% Kin, 18% Therm
-Mordu's Legion - 0% EM, 0%, Exp, 70% Kin, 30% Therm
-Sansha - 53% EM, 0% Exp, 0%, Kin, 47% Therm
-Serpentis - 0% EM, 0% Exp, 45% Kin, 55% Therm
-Amarr - 47% EM, 4% Exp, 7% Kin, 42% Therm
-Caldari - 1% EM, 0% Exp, 51% Kin, 48% Therm
-Gallente - 1% EM, 0% Exp, 60% Kin, 39% Therm
-Minmatar - 12% EM, 50% Exp, 31% Kin, 7% Therm
-Mercenaries - All (Therm & Kin are heaviest in lvl 4's)
-Drones - All
There is no cake.
Magnetometric Jammer (Aqua icon) - effective against Gallente
Ladar Jammer (Red Icon) - effective against Minmatar
Radar Jammer (Gold Icon) - effective against Amarr
Gravimetric Jammer (Blue Icon) - effective against Caldari