- Kills
- 289
- +0 in the last 90 days
- Losses
- 220
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 83%
- ISK destroyed
- 45.18B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 289
- Losses
- 220
- Danger Ratio
- 95%
- Final Blows
- 25
- Points
- 289
ISK
- Destroyed
- 45.18B
- Lost
- 9.35B
- Balance
- +35.82B
- ISK Efficiency
- 83%
Solo
- Solo Kills
- 5
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 11
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt5.0M
Damage Ratio · 79%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
be nice....it's in your best interest :)
Dmg
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
Tank:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus - Kin/Thermal
** Stacking Penalities **
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842%
3rd mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2
Sensor Types:
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Dmg
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
Tank:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus - Kin/Thermal
** Stacking Penalities **
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842%
3rd mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2
Sensor Types:
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum