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Kills
55
+0 in the last 90 days
Losses
33
+0 in the last 90 days
63%
Efficiency
ISK Efficiency 68%
ISK destroyed
21.37B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
55
Losses
33
Danger Ratio
91%
Final Blows
8
Points
57

ISK

Destroyed
21.37B
Lost
10.22B
Balance
+11.15B
ISK Efficiency
68%

Solo

Solo Kills
1
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
9%
Activity
Inactive
Damage Dealt1.4M
Damage Ratio · 52%
Damage Taken1.3M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage type to protect against:
Guristas - Kinetic > Thermal
Serpentis - Thermal = Kinetic
Mordu's - Kinetic > Thermal
Blood - EM = Thermal
Sansha - EM = Thermal
Angel - Explosive > Kinetic > Thermal = EM
Mercenary - Explosive = Kinetic = Thermal = EM
EOM - Kinetic > Thermic

Main Damage type to shoot at the enemy:
Guristas - Kinetic > Thermal
Serpentis - Kinetic > Thermal
Mordu's - Kinetic > EM
Blood - EM > Thermal
Sansha - EM > Thermal
Angel - Explosive > Kinetic
Mercenary - Kinetic > Thermal
EOM - Kinetic

Combat Anoms (Easier -> Harder)
Hideaway ---> Burrow ---> Refuge ---> Den
Cluster ---> Collection ---> Assembly ---> Gathering
Yard ---> Rally Point ---> Port ---> Hub
Surveillance ---> Menagerie
Haven ---> Sanctum
Herd ---> Squad ---> Patrol ---> Horde

Prefixes
(Nothing) ---> Hidden ---> Forsaken ---> Forlorn