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SEAL Sniper4.90
Pilot

SEAL Sniper

CaldariCivire
Killboard
Kills
10
+0 in the last 90 days
Losses
11
+0 in the last 90 days
48%
Efficiency
ISK Efficiency 58%
ISK destroyed
907.9M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
10
Losses
11
Danger Ratio
91%
Final Blows
2
Points
10

ISK

Destroyed
907.9M
Lost
647.9M
Balance
+259.9M
ISK Efficiency
58%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
9%
Activity
Inactive
Damage Dealt23.6K
Damage Ratio · 27%
Damage Taken64.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Murphy's Law of Eve
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up.