- Kills
- 10
- +0 in the last 90 days
- Losses
- 11
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 58%
- ISK destroyed
- 907.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 10
- Losses
- 11
- Danger Ratio
- 91%
- Final Blows
- 2
- Points
- 10
ISK
- Destroyed
- 907.9M
- Lost
- 647.9M
- Balance
- +259.9M
- ISK Efficiency
- 58%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt23.6K
Damage Ratio · 27%
Damage Taken64.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Murphy's Law of Eve
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up.
1) If the Enemy is in missile range, So are You!!!
2) Incoming missiles have the right of way.
3) Overkill works.
4) A brand new ship is a magnet for PvP.
5) No plan survives the first contact with the enemy.
6) Teamwork is essential, it gives pirates someone else to shoot at.
7) Five second bombs blowup in three seconds.
8) If you're short of everything but the enemy, you're in 0.0 space.
9) One Player PvP is never enough, but two is entirely too many.
10) There isn't anything friendy about friendy fire!
11) Combat experience is something you don't get until just after you need it.
12) The complexity of a weapon is inversely proportional to the training of the weapon's operater skills.
13) Don't fuck up.