- Kills
- 4
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 486.3M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 8
- Danger Ratio
- 75%
- Final Blows
- 0
- Points
- 4
ISK
- Destroyed
- 486.3M
- Lost
- 8.8M
- Balance
- +477.5M
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt55
Damage Ratio · 1%
Damage Taken7.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"Oh you hate your job? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar." -George Carlin
.
PAY ME ISK
(\___/)..._____,,
(=o.O=).....̿ ̿ ̿̿̿̿'̿@̵͇̿̿\==((•̪● )
(")__(") OR I SHOOT THE BUNNY IN THE FACE!!!
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it's not moving shoot it anyway, it might move later
3. When in doubt, Shoot It.!!
4. Overkill works.
5. If all is going well its an ambush.
.
PAY ME ISK
(\___/)..._____,,
(=o.O=).....̿ ̿ ̿̿̿̿'̿@̵͇̿̿\==((•̪● )
(")__(") OR I SHOOT THE BUNNY IN THE FACE!!!
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it's not moving shoot it anyway, it might move later
3. When in doubt, Shoot It.!!
4. Overkill works.
5. If all is going well its an ambush.