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Kills
1,336
+1 in the last 90 days
Losses
155
+0 in the last 90 days
90%
Efficiency
ISK Efficiency 97%
ISK destroyed
1.04T
+21.4M in the last 90 days
Activity
Low
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,336
Losses
155
Danger Ratio
80%
Final Blows
379
Points
1,335

ISK

Destroyed
1.04T
Lost
33.67B
Balance
+1.01T
ISK Efficiency
97%

Solo

Solo Kills
75
Solo Ratio
6%
Avg Kills/Day
—

Other

NPC Losses
31
NPC Loss Ratio
20%
Activity
Low
Damage Dealt45.7M
Damage Ratio · 95%
Damage Taken2.6M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

You see, in this world there's two kinds of people my friend: Those with loaded guns and those who dig. You dig.



Damage type to Inflict (Primary / Secondary):

Angel Cartel: Explosive / Kinetic
Blood Raiders: EM / Thermal
EoM: Kinetic / Thermal
Guristas Pirates: Kinetic / Thermal
Mordus's Legion: Kinetic / EM
Sansha's Nation: EM / Thermal
Serpentis: Kinetic / Thermal

Damage type to Resist (Primary / Secondary / Tertiary / Quaternary):

Angel Cartel: Explosive 62% / Kinetic 22% / Thermal 9% / EM 7%
Blood Raiders: EM 50% / Thermal 48% / Kinetic 2%
EoM: Kinetic 74% / Thermal 26%
Guristas Pirates: Kinetic 79% / Thermal 18% / EM 2% / Explosive 1%
Mordu's Legion: Kinetic 70% / Thermal 30%
Sansha's Nation: EM 53% / Thermal 47%
Serpentis: Thermal 55% / Kinetic 45%