- Kills
- 1,347
- +0 in the last 90 days
- Losses
- 55
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 318.15B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,347
- Losses
- 55
- Danger Ratio
- 100%
- Final Blows
- 154
- Points
- 1,347
ISK
- Destroyed
- 318.15B
- Lost
- 12.86B
- Balance
- +305.29B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 11
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt6.5M
Damage Ratio · 82%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
* Players with better than -2.0 can enter any system
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 systems
* Players with -3.0 or worse cannot enter 0.8 systems
* Players with -3.5 or worse cannot enter 0.7 systems
* Players with -4.0 or worse cannot enter 0.6 systems
* Players with -4.5 or worse cannot enter 0.5 systems
Stacking Penalities
-------------------------------------------
1st module: c(1) = 100,000% effectiveness
2nd module: c(2) = 86,9119842% effectiveness
3rd module: c(3) = 57,1037996% effectiveness
4th module: c(4) = 28,2469117% effectiveness
5th module: c(5) = 10,5988834% effectiveness
Scanning info:
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)