- Kills
- 396
- +0 in the last 90 days
- Losses
- 260
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 73%
- ISK destroyed
- 202.35B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 396
- Losses
- 260
- Danger Ratio
- 89%
- Final Blows
- 86
- Points
- 396
ISK
- Destroyed
- 202.35B
- Lost
- 74.25B
- Balance
- +128.09B
- ISK Efficiency
- 73%
Solo
- Solo Kills
- 32
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 28
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt8.6M
Damage Ratio · 67%
Damage Taken4.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC weakness
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Rogue.Drone = EM/Thermal
Mordus = Thermal/Kinetic
Blood = EM/Thermal
Sansha = EM/Thermal
Module Effectivness(Per module)
1st Module: 100% effective
2nd Module: 87% effective
3rd Module: 57% effective
4th Module: 28% effective
NPC Damage
Angel: All types, although mostly kinetic/explosive
Amarr Navy: EM/thermal
Ammatar Navy: EM/thermal
Blood: EM/thermal
Caldari Navy: Kinetic/thermal
Centii: EM/thermal
Coreli: Kinetic/thermal
Corpii: EM/thermal
Domination: All types, mostly kinetic/explosive
Gallente Navy: EM/thermal
Gist: All types, mostly kinetic/explosive
Gurista: Kinetic/thermal
Khanid: EM/thermal
Mercenary: All types
Mordus: Kinetic/thermal.
Odamian: Kinetic/thermal
Pith: