- Kills
- 20
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 70%
- ISK destroyed
- 1.45B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 20
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 20
ISK
- Destroyed
- 1.45B
- Lost
- 627.0M
- Balance
- +819.9M
- ISK Efficiency
- 70%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt33.2K
Damage Ratio · 53%
Damage Taken28.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
A flood of words seldom contains even a drop of reason.
Rule #1: You can keep what you can hold on to.
"GO For PAPA-Palpatine!"
2007.07.10 19:44:14 Notify The ship you are piloting is too damaged to be handled in space. You do not have the skill to manage it in its current state.
Rule #1: You can keep what you can hold on to.
"GO For PAPA-Palpatine!"
2007.07.10 19:44:14 Notify The ship you are piloting is too damaged to be handled in space. You do not have the skill to manage it in its current state.