- Kills
- 3,014
- +12 in the last 90 days
- Losses
- 33
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.48T
- +1.40B in the last 90 days
- Activity
- Medium
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,014
- Losses
- 33
- Danger Ratio
- 97%
- Final Blows
- 1,865
- Points
- 3,036
ISK
- Destroyed
- 1.48T
- Lost
- 13.41B
- Balance
- +1.47T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 923
- Solo Ratio
- 31%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Medium
Damage Dealt630.8M
Damage Ratio · 100%
Damage Taken632.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Some killmail shaming for those that cry and whine when they lose.
Kill: Nom Vilesilencer's Nyx
Kill: cyberBORZ (Kronos)
Kill: morley1 (Kronos)
Kill: Tefkros (Caracal)
Kill: Ma'qeth (Hyperion)
Kill: D0nci's Bhaalgorn
Rules of Warfare
1. The art of war is of vital importance to the State.
2. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
3. All warfare is based on deception.
4. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
5. Hold out baits to entice the enemy. Feign disorder, and crush him.
6. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.
7. Attack him where he is unprepared, appear where you are not expected.
Kill: Nom Vilesilencer's Nyx
Kill: cyberBORZ (Kronos)
Kill: morley1 (Kronos)
Kill: Tefkros (Caracal)
Kill: Ma'qeth (Hyperion)
Kill: D0nci's Bhaalgorn
Rules of Warfare
1. The art of war is of vital importance to the State.
2. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
3. All warfare is based on deception.
4. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
5. Hold out baits to entice the enemy. Feign disorder, and crush him.
6. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.
7. Attack him where he is unprepared, appear where you are not expected.