- Kills
- 3
- +0 in the last 90 days
- Losses
- 5
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 67%
- ISK destroyed
- 232.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 5
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 232.6M
- Lost
- 113.1M
- Balance
- +119.5M
- ISK Efficiency
- 67%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt840.7K
Damage Ratio · 99%
Damage Taken6.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
# Gravimetric sites = Hidden asteroid fields (mining).
# Ladar sites = Hidden gas clouds (gas harvesting).
# Radar sites = Sites with cans requiring hacking (codebreaker).
# Magnetometric = Sites with cans requiring archaeology or salvaging (analyzer & salvager).
# Unknown sites = Combat sites or wormholes.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
**Implant sets*
Halo = signature
Snake = speed
Crystal = shield boost
Slave = armor
***Hardeners to us
# Ladar sites = Hidden gas clouds (gas harvesting).
# Radar sites = Sites with cans requiring hacking (codebreaker).
# Magnetometric = Sites with cans requiring archaeology or salvaging (analyzer & salvager).
# Unknown sites = Combat sites or wormholes.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
**Implant sets*
Halo = signature
Snake = speed
Crystal = shield boost
Slave = armor
***Hardeners to us