- Kills
- 17
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 5.64B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 17
- Losses
- 19
- Danger Ratio
- 95%
- Final Blows
- 1
- Points
- 17
ISK
- Destroyed
- 5.64B
- Lost
- 396.1M
- Balance
- +5.24B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt865.0K
Damage Ratio · 95%
Damage Taken45.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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- Ctrl + F9 hides the interface, great for screenshots
- Ctrl + Alt + Shift + E toggles effects off (reduce lag)
- Ctrl + Alt + Shift + T toggles turrets off (reduce lag)
- Ctrl + Alt + Shift + M opens a new window where you can see detailed graphics and network packet info
Agenten:
Level 1 - -1.0
Level 2 - 1.0
Level 3 - 3.0
Level 4 - 5.0
Was braucht man für jedes Schiff ?
Engineering 5 - max power core.
Electronics 5 - max CPU.
Energy Management 5 - max capacitor capacity.
Energy Systems Operation 5 - Maximale Cap reg Rate
Energy Grid Upgrades 5 - reduce CPU needs of pwr modules.
Shield Management 5 - Maximale Schildpunkte
Shield Operation 5 - Maximale Schildwiederaufladrate
Hull Upgrade 5 - Maximale Panzerung
CPU Skill:
+ Electronics
- Weapon Upgrade
- Energy Grid Upgrade
- Mining Upgrades
+ Items: Co-Processor I (und Varianten)
+ Implant: EE 601-606
+ Rig: Processor Overclocking Unit
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████████
- Ctrl + F9 hides the interface, great for screenshots
- Ctrl + Alt + Shift + E toggles effects off (reduce lag)
- Ctrl + Alt + Shift + T toggles turrets off (reduce lag)
- Ctrl + Alt + Shift + M opens a new window where you can see detailed graphics and network packet info
Agenten:
Level 1 - -1.0
Level 2 - 1.0
Level 3 - 3.0
Level 4 - 5.0
Was braucht man für jedes Schiff ?
Engineering 5 - max power core.
Electronics 5 - max CPU.
Energy Management 5 - max capacitor capacity.
Energy Systems Operation 5 - Maximale Cap reg Rate
Energy Grid Upgrades 5 - reduce CPU needs of pwr modules.
Shield Management 5 - Maximale Schildpunkte
Shield Operation 5 - Maximale Schildwiederaufladrate
Hull Upgrade 5 - Maximale Panzerung
CPU Skill:
+ Electronics
- Weapon Upgrade
- Energy Grid Upgrade
- Mining Upgrades
+ Items: Co-Processor I (und Varianten)
+ Implant: EE 601-606
+ Rig: Processor Overclocking Unit