- Kills
- 2,459
- +20 in the last 90 days
- Losses
- 262
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 1.77T
- +5.47B in the last 90 days
- Activity
- Medium
- 0.2 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,459
- Losses
- 262
- Danger Ratio
- 94%
- Final Blows
- 150
- Points
- 2,449
ISK
- Destroyed
- 1.77T
- Lost
- 48.36B
- Balance
- +1.72T
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 46
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 15
- NPC Loss Ratio
- 6%
- Activity
- Medium
Damage Dealt49.9M
Damage Ratio · 95%
Damage Taken2.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Weaknesses and Strengths
--- Helpful Tips ---
Ctrl + F9 hides the interface, great for screenshots
Ctrl + alt + shift + m, opens detailed graphics and network packet info
Ctrl + F opens a small fps monitor
F11 opens 4 small maps, the solar system map is great for D-Scan
Alt + F4 for something really cool Yes I know it doesn't actually close the game
Rate of deterioration for modules with penalties: 1/1.15^X is how effective it will be (convert it into a %)
--- Helpful Tips ---
Ctrl + F9 hides the interface, great for screenshots
Ctrl + alt + shift + m, opens detailed graphics and network packet info
Ctrl + F opens a small fps monitor
F11 opens 4 small maps, the solar system map is great for D-Scan
Alt + F4 for something really cool Yes I know it doesn't actually close the game
Rate of deterioration for modules with penalties: 1/1.15^X is how effective it will be (convert it into a %)