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GeneralSeila1.20
Pilot

GeneralSeila

GallenteGallente
Killboard
Kills
1
+0 in the last 90 days
Losses
5
+0 in the last 90 days
17%
Efficiency
ISK Efficiency 2%
ISK destroyed
4.9M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
5
Danger Ratio
100%
Final Blows
1
Points
1

ISK

Destroyed
4.9M
Lost
230.0M
Balance
-225.0M
ISK Efficiency
2%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt82
Damage Ratio · 0%
Damage Taken48.6K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

╒═════════════════A═I═K═O══════════════════╕
I support Aiko Danuja and the New Order©
I follow the Aiko Danuja Code of Conduct™
=LONG LIVE LADY AIKO=
** Issued: 2021/May/07 Expires: 2022/May/08 **
Saviourette: Princess Aiko Danuja
╘═════════════════A═I═K═O══════════════════╛

----Damage to Do / (Damage to Resist)-----

Angel - Explosive (Kine/Exp)
Amarr - Thermal (EM/Therm)
Blood Raiders - EM (Em/Therm)
Caldari - Thermal (Kine/Therm)
CONCORD - Thermal (All)
Gallente - Thermal (Kine/Therm)
Guristas - Kinetic (Kine/Therm)

▄︻̷̿┻̿═━一


Enemies /// Hardener to use /// Damage to Deal

Blood Raider (Amarr) /// EM/Thermal /// EM
Guristas (Caldari) /// Kinetic/Thermal /// Kinetic
Sanshas (Amarr) /// EM/Thermal /// EM
Serpentis (Gallente) /// Thermal/Kinetic /// Kinetic
Angel Cartel (Minmatar) /// All Resist (Explo/Kin) /// Explosive
Mordus (Caldari) /// Kinetic/Thermal /// Kinetic
Rogue Drones /// All Resist (Explo/Kin) /// EM
Mercenary /// All Resist (EM, Therm) /// Thermal
Minmatar Fleet /// Thermal/Explosive /// Thermal
Amarr Navy /// EM/Thermal /// EM
Khanid (Gallente) /// Kinetic/Thermal /// Kinetic
Thukker Tribe /// Explosive/Thermal /// Kinetic/Thermal