- Kills
- 9
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 80.98B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 9
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 9
ISK
- Destroyed
- 80.98B
- Lost
- 52.5M
- Balance
- +80.93B
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt21.3K
Damage Ratio · 48%
Damage Taken23.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 750,000,000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
If you’re happy and you know it, pod Amarr.
If you cannot find Caldari, pod Amarr.
If the Minnie are too frisky
The Gallente look too shifty,
And Jovians way too risky,
pod Amarr.
Damage to deal:
Amarr- EM/Thermal
Angel Cartel- Explosive/Kinetic
Blood Raiders- EM/Thermal
Caldari State- Kinetic/Therm
Equilibrium of Mankind - Kinetic
Gallente Fed - Therm/Kinetic
Guristas Pirates - Kinetic/Therm
Khanid Kingdom - EM/Therm
Mercenaries - Thermal
Minmatar Republic - Explosive/Kinetic
Mordu's Legion - Thermal/Kinetic
Rogue Drones - EM/Therm
Sansha's Nation - EM/Therm
Serpentis - Thermal/Kinetic
Thukker Tribe - Explosive/Therm
3 au = 447.000.000 km
5 au = 750,000,000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
If you’re happy and you know it, pod Amarr.
If you cannot find Caldari, pod Amarr.
If the Minnie are too frisky
The Gallente look too shifty,
And Jovians way too risky,
pod Amarr.
Damage to deal:
Amarr- EM/Thermal
Angel Cartel- Explosive/Kinetic
Blood Raiders- EM/Thermal
Caldari State- Kinetic/Therm
Equilibrium of Mankind - Kinetic
Gallente Fed - Therm/Kinetic
Guristas Pirates - Kinetic/Therm
Khanid Kingdom - EM/Therm
Mercenaries - Thermal
Minmatar Republic - Explosive/Kinetic
Mordu's Legion - Thermal/Kinetic
Rogue Drones - EM/Therm
Sansha's Nation - EM/Therm
Serpentis - Thermal/Kinetic
Thukker Tribe - Explosive/Therm