- Kills
- 85
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 84%
- ISK destroyed
- 5.36B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 85
- Losses
- 25
- Danger Ratio
- 92%
- Final Blows
- 11
- Points
- 85
ISK
- Destroyed
- 5.36B
- Lost
- 1.03B
- Balance
- +4.33B
- ISK Efficiency
- 84%
Solo
- Solo Kills
- 2
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt12.1M
Damage Ratio · 98%
Damage Taken195.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Stagediving is an art, let's keep it that way.
So stupid macho assholes, get out of my way!
Rules of combat:
1. If it moves: Shoot!
2. If it doesn't move: Poke it, then shoot!
3. When in doubt: Empty magazine.
4. Overkill works.
5. If your attack is going really well: It's a TRAP.
6. No plan survives the first contact with the enemy.
7. Five second bombs blowup in three seconds.
8. Try to look unimportant, the enemy may be low on ammo.
9. Teamwork is essential! It gives the enemy other people to shoot at.
10. The easy way is Always Camped.
So stupid macho assholes, get out of my way!
Rules of combat:
1. If it moves: Shoot!
2. If it doesn't move: Poke it, then shoot!
3. When in doubt: Empty magazine.
4. Overkill works.
5. If your attack is going really well: It's a TRAP.
6. No plan survives the first contact with the enemy.
7. Five second bombs blowup in three seconds.
8. Try to look unimportant, the enemy may be low on ammo.
9. Teamwork is essential! It gives the enemy other people to shoot at.
10. The easy way is Always Camped.