- Kills
- 20
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 41%
- ISK destroyed
- 1.96B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 20
- Losses
- 36
- Danger Ratio
- 97%
- Final Blows
- 2
- Points
- 20
ISK
- Destroyed
- 1.96B
- Lost
- 2.81B
- Balance
- -847.8M
- ISK Efficiency
- 41%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt8.3K
Damage Ratio · 3%
Damage Taken247.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage types
Angel Cartel - Kinetic / Explosive / Thermal
Gist - EM / Kinetic / Thermal
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Mordus - Kinetic / Thermal
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Amarr Navy - EM / Thermal
Corpim - EM / Thermal
Minmatar Fleet - Thermal / Explosive
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Angel Cartel - Kinetic / Explosive / Thermal
Gist - EM / Kinetic / Thermal
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Mordus - Kinetic / Thermal
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Amarr Navy - EM / Thermal
Corpim - EM / Thermal
Minmatar Fleet - Thermal / Explosive
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn