- Kills
- 3
- +0 in the last 90 days
- Losses
- 26
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 6%
- ISK destroyed
- 1.67B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 26
- Danger Ratio
- 96%
- Final Blows
- 1
- Points
- 3
ISK
- Destroyed
- 1.67B
- Lost
- 27.17B
- Balance
- -25.50B
- ISK Efficiency
- 6%
Solo
- Solo Kills
- 1
- Solo Ratio
- 33%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt15.3K
Damage Ratio · 8%
Damage Taken184.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If it moves, shoot it.
If it doesn't move, poke it with your turret and then shoot it.
Never share a cockpit with somebody braver than you are.
If your attack is going really well, it's an ambush.
No plan survives contact with the enemy.
Five second bombs blow up in three seconds.
Try to look unimportant. The enemy may be low on ammo.
Never draw fire -- it irritates everyone around you...
Stacking Effectiveness:
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness
If it doesn't move, poke it with your turret and then shoot it.
Never share a cockpit with somebody braver than you are.
If your attack is going really well, it's an ambush.
No plan survives contact with the enemy.
Five second bombs blow up in three seconds.
Try to look unimportant. The enemy may be low on ammo.
Never draw fire -- it irritates everyone around you...
Stacking Effectiveness:
1st mod: = 100,00% effectiveness
2nd mod: = 86,91% effectiveness
3rd mod: = 57,06% effectiveness
4th mod: = 28,30% effectiveness
5th mod: = 10,60% effectiveness