- Kills
- 0
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 9
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 1.41B
- Balance
- -1.41B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken27.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
● UNKNOWN: Combat sites. Can be found with ANY PROBE TYPE.
● GRAVIMETRIC: Hidden asteroid belts
● MAGNETOMETRIC: Archaeology/Salvage profession sites
● RADAR: Hacking profession sites
● LADAR: Gas Cloud sites
● Wormholes
Security status: Empire restrictions-
Below -2.0 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3.0 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4.0 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Engineering 5: maximize the power core.
Electronics 5: maximize the CPU.
Energy Management 5: maximize the capacitor capacity.
Energy Systems Operation 5: maximize the capacitor recharge rate.
Energy Grid Upgrades 5: to reduce the CPU requirements of installing power modules.
Mechanic 5: maximize structure hitpoints.
Shield Management 5: maximize shield capacity.
Shield Operation 5: maximize the shield recharge rate.
Hull Upgrade 5: maximize armor hitpoints.
● GRAVIMETRIC: Hidden asteroid belts
● MAGNETOMETRIC: Archaeology/Salvage profession sites
● RADAR: Hacking profession sites
● LADAR: Gas Cloud sites
● Wormholes
Security status: Empire restrictions-
Below -2.0 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3.0 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4.0 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Engineering 5: maximize the power core.
Electronics 5: maximize the CPU.
Energy Management 5: maximize the capacitor capacity.
Energy Systems Operation 5: maximize the capacitor recharge rate.
Energy Grid Upgrades 5: to reduce the CPU requirements of installing power modules.
Mechanic 5: maximize structure hitpoints.
Shield Management 5: maximize shield capacity.
Shield Operation 5: maximize the shield recharge rate.
Hull Upgrade 5: maximize armor hitpoints.