- Kills
- 17
- +0 in the last 90 days
- Losses
- 32
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 22%
- ISK destroyed
- 379.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 17
- Losses
- 32
- Danger Ratio
- 84%
- Final Blows
- 9
- Points
- 17
ISK
- Destroyed
- 379.4M
- Lost
- 1.36B
- Balance
- -977.4M
- ISK Efficiency
- 22%
Solo
- Solo Kills
- 4
- Solo Ratio
- 24%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 16%
- Activity
- Inactive
Damage Dealt36.7K
Damage Ratio · 15%
Damage Taken212.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
PROFESSIONAL IDIOT!
Protecting
Innocent
Rocks
Against
Terrible
Exhumers
-Fuck with me...I fuck back!-
♥♥♥ MISSINGBounty:(!!
Rules to live by in Eve:
1. Veni vidi vici.
2. If it moves, SHOOT IT.
3. If it doesn't move, poke it with your turrets, then SHOOT IT.
4. When in doubt -- SHOOT IT.!!
5. Overkill works.
6. Just because it breathes doesn't mean it should.
7. If all is going well its an ambush.
8. If it's not moving shoot it anyway, it might move later
9. If it starts moving, Jam it, shoot it and call for back-up.
10. If it shoots back, open up a cyno it might call for back-up
11. if back-up arrives, jump your cap fleet in, they have more space to loot
Fuck ↑ you, ↖ you, ↗ you, ↙ you, → you, ↓ you, ↪ you, ↩ you,
↲ you, ↯ you, ↱ you, ↷ you, ↶ you, ↴ you, ↵ you & ↺ you
Protecting
Innocent
Rocks
Against
Terrible
Exhumers
-Fuck with me...I fuck back!-
♥♥♥ MISSINGBounty:(!!
Rules to live by in Eve:
1. Veni vidi vici.
2. If it moves, SHOOT IT.
3. If it doesn't move, poke it with your turrets, then SHOOT IT.
4. When in doubt -- SHOOT IT.!!
5. Overkill works.
6. Just because it breathes doesn't mean it should.
7. If all is going well its an ambush.
8. If it's not moving shoot it anyway, it might move later
9. If it starts moving, Jam it, shoot it and call for back-up.
10. If it shoots back, open up a cyno it might call for back-up
11. if back-up arrives, jump your cap fleet in, they have more space to loot
Fuck ↑ you, ↖ you, ↗ you, ↙ you, → you, ↓ you, ↪ you, ↩ you,
↲ you, ↯ you, ↱ you, ↷ you, ↶ you, ↴ you, ↵ you & ↺ you