- Kills
- 17
- +0 in the last 90 days
- Losses
- 10
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 64%
- ISK destroyed
- 3.11B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 17
- Losses
- 10
- Danger Ratio
- 90%
- Final Blows
- 2
- Points
- 17
ISK
- Destroyed
- 3.11B
- Lost
- 1.73B
- Balance
- +1.38B
- ISK Efficiency
- 64%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt22.2M
Damage Ratio · 99%
Damage Taken144.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage type to protect against **
Angel - All
Amarr Navy - EM & Thermal
Blood - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM &a
Multi-modules penalty
1st = 100,000% eff
2nd = 86,912
3rd = 57,104
4th = 28,247
Scanning info:
1 au = 149.000.000 km
3 au = 447.000.000 km
4 au = 596.000.000 km
5 au = 745.000.000 km
7 au = 1.043.000.000 km
+10.0 to -2.0 1.0
-2.0 to -2.5 0.9
-2.5 to -3.0 0.8
-3.0 to -3.5 0.7
-3.5 to -4.0 0.6
-4.0 to -4.5 0.5
-4.5 to -10.0 Not Allowed In Empire