- Kills
- 0
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 15
- Danger Ratio
- 87%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 553.4M
- Balance
- -553.4M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken167.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
- Unknown:
Wormholes.
Exploration Complexes. Possible Commander spawn, can escalate, possible deadspace items drop.
DED Complexes. 1-10, do not escalate, possible deadspace items or faction ship BPC drop.
- Gravimetric: Hidden asteroid belts.
- Magnetometric: Archaeology/Salvage profession sites.
- Radar: Hacking profession sites.
- Ladar: Gas Cloud sites for mining gas.
- Cosmic Anomaly: Combat sites (onboard scanner)
Wormholes.
Exploration Complexes. Possible Commander spawn, can escalate, possible deadspace items drop.
DED Complexes. 1-10, do not escalate, possible deadspace items or faction ship BPC drop.
- Gravimetric: Hidden asteroid belts.
- Magnetometric: Archaeology/Salvage profession sites.
- Radar: Hacking profession sites.
- Ladar: Gas Cloud sites for mining gas.
- Cosmic Anomaly: Combat sites (onboard scanner)