- Kills
- 1
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 17.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 0
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 17.8M
- Lost
- 0
- Balance
- +17.8M
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt403
Damage Ratio · 100%
Damage Taken0
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
CONSEQUENCES OF AGRESSION (Empire Space) :
- Loss per target for initiating aggression
(-0.1 sec status)
- Loss for ship destruction
(-0.2 sec status)
- Loss for a pod kill
(-1.25 sec status)
SECURITY RATINGS :
-1.9 or better can enter any system
-2.0 or worse cannot enter 1.0 systems
-2.5 or worse cannot enter 0.9 systems
-3.0 or worse cannot enter 0.8 systems
-3.5 or worse cannot enter 0.7 systems
-4.0 or worse cannot enter 0.6 systems
-4.5 or worse cannot enter 0.5 systems
-5.0 or worse are considered outlaws.
Stacked module/rig effectiveness if penalized :
1st module = 100.00%
2nd module = 86.91%
3rd module = 57.10%
4th module = 28.25%
5th module = 10.60%
6th module = 3.00%
Implant Sets :
•Crystal Set: Increased shield boost amount
•Halo Set: Reduced signature radius
•Slave Set: Increased armor
•Snake Set: Increased speed
•Talisman Set: Alpha Nuewt Nos cycle time
- Loss per target for initiating aggression
(-0.1 sec status)
- Loss for ship destruction
(-0.2 sec status)
- Loss for a pod kill
(-1.25 sec status)
SECURITY RATINGS :
-1.9 or better can enter any system
-2.0 or worse cannot enter 1.0 systems
-2.5 or worse cannot enter 0.9 systems
-3.0 or worse cannot enter 0.8 systems
-3.5 or worse cannot enter 0.7 systems
-4.0 or worse cannot enter 0.6 systems
-4.5 or worse cannot enter 0.5 systems
-5.0 or worse are considered outlaws.
Stacked module/rig effectiveness if penalized :
1st module = 100.00%
2nd module = 86.91%
3rd module = 57.10%
4th module = 28.25%
5th module = 10.60%
6th module = 3.00%
Implant Sets :
•Crystal Set: Increased shield boost amount
•Halo Set: Reduced signature radius
•Slave Set: Increased armor
•Snake Set: Increased speed
•Talisman Set: Alpha Nuewt Nos cycle time