- Kills
- 32
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 41%
- ISK destroyed
- 2.56B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 32
- Losses
- 21
- Danger Ratio
- 100%
- Final Blows
- 4
- Points
- 32
ISK
- Destroyed
- 2.56B
- Lost
- 3.72B
- Balance
- -1.16B
- ISK Efficiency
- 41%
Solo
- Solo Kills
- 1
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt23.1K
Damage Ratio · 8%
Damage Taken272.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Arms, my friend, is a forever profitable field that is cheap and plentiful. You only have to reach the proper crowd and produce the proper ammunition.
I am a leaf on the wind... watch how i soar.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret, then shoot it.
3. When in doubt -- Shoot It!!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well... it's an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, jam it, shoot it, and ring the batphone.
Minnie ships > Most other ships > Noctis > All Minnie ships
I am a leaf on the wind... watch how i soar.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret, then shoot it.
3. When in doubt -- Shoot It!!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well... it's an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, jam it, shoot it, and ring the batphone.
Minnie ships > Most other ships > Noctis > All Minnie ships