- Kills
- 11
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 18%
- ISK destroyed
- 1.08B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 11
- Losses
- 36
- Danger Ratio
- 75%
- Final Blows
- 3
- Points
- 11
ISK
- Destroyed
- 1.08B
- Lost
- 4.88B
- Balance
- -3.80B
- ISK Efficiency
- 18%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt15.3K
Damage Ratio · 3%
Damage Taken483.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Want to read my Bio buy the book!
Find the truth, think before you act, for all things are not always as they seem..
Faction - Damage to Resist + Damage to Use
Guristas - Kin / Therm + Kin
Serpentis - Therm / Kin + Kin
Blood Raider - Therm / EM + Em
Sansha's Nation - EM / Therm + Em
Angel Cartel - Exp / Kin / Ther /Em + Exp
Thukker Tribe - Exp + Therm
(Faction) Burrow (lowest)
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum / (hardest)
Find the truth, think before you act, for all things are not always as they seem..
Faction - Damage to Resist + Damage to Use
Guristas - Kin / Therm + Kin
Serpentis - Therm / Kin + Kin
Blood Raider - Therm / EM + Em
Sansha's Nation - EM / Therm + Em
Angel Cartel - Exp / Kin / Ther /Em + Exp
Thukker Tribe - Exp + Therm
(Faction) Burrow (lowest)
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum / (hardest)