Pilot
Zoollie Gold
MinmatarSebiestor
- Kills
- 162
- +0 in the last 90 days
- Losses
- 77
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 124.01B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 162
- Losses
- 77
- Danger Ratio
- 83%
- Final Blows
- 16
- Points
- 147
ISK
- Destroyed
- 124.01B
- Lost
- 5.50B
- Balance
- +118.51B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 4
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt1.5M
Damage Ratio · 61%
Damage Taken990.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr Empire 47%EM / 42%Therm EM / Therm Energy Vampires/Tracking Disruptors
Caldari State 51%Kin / 48%Therm Kin / Therm Jammers
Gallente Federation 60%Kin / 39%Therm Kin / Therm Sensor Dampers
Minmatar Republic 50%Expl / 31%Kin Expl / Kin Target Painters
Guristas Pirates 79%Kin / 18%Therm Kin / Therm Jammers
Blood Raiders 50%EM / 48%Therm EM / Therm Energy Vampir
Hideaway < Burrow < Refuge < Den < Yard < Point < Port < Hub < Haven < Sanctum (hardest)
Hidden < Forsaken < Forlorn (hardest)
Hidden - Sentry Gun, Frigates, Destroyers, Cruisers
NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Caldari State 51%Kin / 48%Therm Kin / Therm Jammers
Gallente Federation 60%Kin / 39%Therm Kin / Therm Sensor Dampers
Minmatar Republic 50%Expl / 31%Kin Expl / Kin Target Painters
Guristas Pirates 79%Kin / 18%Therm Kin / Therm Jammers
Blood Raiders 50%EM / 48%Therm EM / Therm Energy Vampir
Hideaway < Burrow < Refuge < Den < Yard < Point < Port < Hub < Haven < Sanctum (hardest)
Hidden < Forsaken < Forlorn (hardest)
Hidden - Sentry Gun, Frigates, Destroyers, Cruisers
NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive