- Kills
- 4
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 354.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 29
- Danger Ratio
- 93%
- Final Blows
- 1
- Points
- 4
ISK
- Destroyed
- 354.0M
- Lost
- 12.33B
- Balance
- -11.97B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt81.5K
Damage Ratio · 20%
Damage Taken327.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Alliance Tournament XII
Code in the first showing of the Tournament Logged off and refused to answer CCP...
This was obviously because the opposing team was flying ships that can shoot back and NOT the HULKs that they expected to face as in normal "fights" with them.
Meaning of CODE
If we have to fight a fair fight we will log off.
***** I'm new to the game. I've noticed players from NullSec tend to use a mix of piloting skills and fitting ability in Eve Online. Meanwhile, you seem to be mostly reliant on luck.
Code in the first showing of the Tournament Logged off and refused to answer CCP...
This was obviously because the opposing team was flying ships that can shoot back and NOT the HULKs that they expected to face as in normal "fights" with them.
Meaning of CODE
If we have to fight a fair fight we will log off.
***** I'm new to the game. I've noticed players from NullSec tend to use a mix of piloting skills and fitting ability in Eve Online. Meanwhile, you seem to be mostly reliant on luck.