- Kills
- 487
- +0 in the last 90 days
- Losses
- 197
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 208.59B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 487
- Losses
- 197
- Danger Ratio
- 89%
- Final Blows
- 103
- Points
- 487
ISK
- Destroyed
- 208.59B
- Lost
- 25.92B
- Balance
- +182.67B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 21
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 21
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt21.4M
Damage Ratio · 89%
Damage Taken2.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Logi Pilots: Rare individuals that don't mind missing out on killmails in order to keep fleet-mates alive longer than the enemies that we fight. Often overheating everything to keep you from going boom. Living for the rush of seeing everyone in fleet still in their ship while the enemy tries to warp their pods out.
Good is good.
Even when nobody is doing it.
Bad is bad.
Even when everyone is doing it.
BROADCAST 4 REPS Link to Eve Video
Talk to players for somebody to listen to you:
Broadcast4Reps
Good is good.
Even when nobody is doing it.
Bad is bad.
Even when everyone is doing it.
BROADCAST 4 REPS Link to Eve Video
Talk to players for somebody to listen to you:
Broadcast4Reps