- Kills
- 6
- +0 in the last 90 days
- Losses
- 45
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 34%
- ISK destroyed
- 439.5M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 6
- Losses
- 45
- Danger Ratio
- 84%
- Final Blows
- 1
- Points
- 6
ISK
- Destroyed
- 439.5M
- Lost
- 835.8M
- Balance
- -396.3M
- ISK Efficiency
- 34%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 16%
- Activity
- Inactive
Damage Dealt1.6K
Damage Ratio · 2%
Damage Taken86.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
⑄⑄⑄⑄⑄⑄⑄⑄ ♣ʊ4ɲ♣♣ʊ4ɲ♣♣ʊ4ɲ♣
Trade hubs
Caldari: Jita IV - Moon 4 - Caldari Navy*
Amarr: Amarr VIII (Oris) - Emperor Family*
Minmatar: Hek VIII - Moon 12 - Boundless Creation*
Gallente: Dodixie IX - Moon 20 - Federation Navy*
Minmatar: Rens VI - Moon 8 - Brutor Tribe*
Gallente: Oursulaert III - Federation Navy*
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Damage type to resist:
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) -> EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
* Minmatar - ALL (Kinetic/Thermal)
* Thukker - Explosive/Kinetic/Thermal
* Roque Drones - ALL
* Komni - Thermal/Kinetic
* Mercenary - Kin/Therm
Damage type to shoot:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
* Caldary Navy - Kinetic
* Mercenary - Kin/Therm
MINMATAR - LADAR
CALDARI - GRAVIMETRIC
AMARR - RADAR
GALLENTE - MAGNETOMETRIC
-------------------
--DRONES:
EM => Acolyte - Infiltrator - Praetor
Kinetic => Hornet - Vespa - Wasp
Thermal => Hobgoblin - Hammerhead - Ogre
Explosive => Warrior - Valkyrie - Berserker
--------------------------------------
1st mod: 100.00% effectiveness
2nd mod: 86.91% effectiveness
3rd mod: 57.06% effectiveness
4th mod: 28.30% effectiveness
Trade hubs
Caldari: Jita IV - Moon 4 - Caldari Navy*
Amarr: Amarr VIII (Oris) - Emperor Family*
Minmatar: Hek VIII - Moon 12 - Boundless Creation*
Gallente: Dodixie IX - Moon 20 - Federation Navy*
Minmatar: Rens VI - Moon 8 - Brutor Tribe*
Gallente: Oursulaert III - Federation Navy*
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Damage type to resist:
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) -> EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
* Minmatar - ALL (Kinetic/Thermal)
* Thukker - Explosive/Kinetic/Thermal
* Roque Drones - ALL
* Komni - Thermal/Kinetic
* Mercenary - Kin/Therm
Damage type to shoot:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
* Caldary Navy - Kinetic
* Mercenary - Kin/Therm
MINMATAR - LADAR
CALDARI - GRAVIMETRIC
AMARR - RADAR
GALLENTE - MAGNETOMETRIC
-------------------
--DRONES:
EM => Acolyte - Infiltrator - Praetor
Kinetic => Hornet - Vespa - Wasp
Thermal => Hobgoblin - Hammerhead - Ogre
Explosive => Warrior - Valkyrie - Berserker
--------------------------------------
1st mod: 100.00% effectiveness
2nd mod: 86.91% effectiveness
3rd mod: 57.06% effectiveness
4th mod: 28.30% effectiveness